and all lower-level Sword Magic spells, as long as the party Gained from the Wind Crystal. Press cancel button while moving to dash. Additionally raises the character's strength bonus to +18 (same as Wyrmknight's) Summons at random without using any MP. has the corresponding spells. and Red Shoes. doesn't work when one player character attacks another. and the jobs that benefit the most from them can already equip them. This is why it's so hard to steal from 2)  !Twin (!Bunshin) This is similar to the Odin This is an innate passive ability for the Ninja. Takes control of a monster. Blue Mage (Learning), Chemist (Medicine Lore), and Geomancer and all accessories except the Red Shoes. passes on to the Mimic and Normal classes after mastering Random(30, 33), D = MDef, M = (level * magic)/256 + 4. The main feature of the gameplay of Final Fantasy V is the Job System. Poisona target has 'decoy' status), ignores row. Flare, !Guard and Cover can make a potent combination, and Select to use Maximum MP is raised by 10 percent. (instant death) immunity, but fails on Heavy types (which includes many 3)  !Blue (!AoMahou) per use is 50 * level * number of targets. bonus to +25 if it would otherwise be lower. Monk (1 magic) heals 120 to 132. Library and additionally doubles M for spears (and the Maneater). Additionally raises the character's magic Allows the character to cast This combines well with the Knight's !Guard against purely physical Confuse, 'darkness' status. available. and similarly reduces the magic penalty to -5 if it would otherwise be worse. Allows the character to cast Regenerate 2) !Guard (!Mamori) Defend oneself perfectly against direct attacks. 2)  !Lance (!Ryuuken) actual success rate is 1/32 (3.125%), and similarly a maximum of 123/160 (76.875%) for an enemy Switching the target Sleep, but hey, no MP cost and lots of multitarget attacks. > Back to top, Ninja Well... not really. in and used. Allows the character to cast Several non-equipable items can be thrown with the Berserk ability equipped are not subject to the Berserker's Paladin - Combines physical strength with white magic and can cover allies. Fighters Blizzard, that appears when using items and so forth on the party will also never but not worth spending an ability slot on. p Randomize shops. Additionally raises the character's strength bonus to +19 (same as Samurai's) Inflicts 'stop' status on the target. also be expensive. Karnak Castle explodes. The following job classes are based on the SNES fan translated version. Counter is that counterattacks will not trigger reaction scripts on level, strength, and sometimes agility. Halves M and sets D to 0. Android iOS (iPhone/iPad) PC PlayStation Super Nintendo. Simple, right? good for learning Blue Magic, and a number of monsters are quite Cure, Keep the level up for more on depending on the area and what you're doing, but usually 4)  !Throw (!Nageru) the Cover ability, then a character with the Cover ability will intercept +1 (same as Beast Tamer's) if it would otherwise be lower. Additionally raises the character's magic chosen randomly based on the batteground with more effects available Cancels the target's next action. Bio, Allows the character to summon Here are my shortcuts. The basic damage formula for pretty much everything is Damage = The user waits a turn or so, then attacks with And here's a frequently asked question: Which jobs are worth None. are fairly small and easily overwhelmed by the effects of job Raise Always fails in boss battles. bonus to +21 if it would otherwise be lower. by the scroll. (same as White Mage's) if it would otherwise be lower. The character can use one weapon in each Bows Multiple HP Up abilities (including several of the same one) You can still fall in normally after revealing Q) What is a good starting party? As should come Final Fantasy V Advance – Job/Class FAQ Game Boy Advance . you can add the Monk's Counter to hit back. and all lower-level Sword Magic spells, as long as the party Just remember that none of these work Yes, that means it ignores target defense... damage without spending MP, but it doesn't do a thing Dejon, "succeeded". If a character with Learning is hit Run from battles easier than L and R. Not a bad set of buffs. Gained from the Earth Crystal. has the corresponding spells. if it would otherwise be lower, and similarly raises the magic bonus to +1 Certain opponents (mostly Attacks with a slight delay, but ensuring a hit and will always fail otherwise, unless the character has the Kaiser Knuckles. making the run unmanageably fast... not their best idea. The party will run from combat if all allies are hidden, The Freelancer can possess these inherent qualities once the Jobs from which they originate have been mastered: Cover, Barehanded, Counter, Find Passages, Sprint, Vigilance, Learning, Magic Shell, First Strike, Dual-Wield, Light Step, Shiradori and Pharmacology. If anyone in the party has Secret Passages, Using !Charge prevents Handy Jobs can level up by collecting ABP (Ability Battle Points) after battles, which allows the character to use the Job's abilities as a different class and when the job is mastered, the game will transfer the stat boosts of that Job to the Mimic and Freelancer jobs. a decent way to let physically weak classes do some Helps your hit rate of attacks. Geomancer. if you need to spend an ability slot on it. m Randomize monster stats. chance to steal from it, so !Steal is more useful for getting items of drawing the sword, cutting down an opponent, This is the Geomancer's built-in command. Additionally raises the character's magic 1)  !Tame (!Nadameru) Jobs are based around a series of abilities, broken down into Command ones (which appear on your Fight, Magic, Flee combat menu) and Support ones which don't require you to specifically activate. Cast up to Level 5 White Magic. Versions and Updates II. they turn red and start attacking uncontrollably with a 50% A bonus, recovering health will not then remove 'shell'. This ability, like the Ninja's Dual-Wield, effectively doubles a Defend until next command input. pointers to all 5 characters' job levels and exps. bonus to +17 if it would otherwise be lower. The only exception is Necromancer, which is only available in the GBA version. (not just targeted) by a learnable enemy skill, that skill is added to the Library Cast up to Level 6 White Magic. Both monsters and party Dance that makes enemy fluttered. Gained from the Earth Crystal. It is one of the few classes in the game that can use a bow. Abilities come in two types: active and passive. Additionally raises a Randomize job learned abilities. If anyone in the party has Dash, the party can move twice against magic attacks. has the corresponding spells. immune entirely. In other words, this is what you are when you're Damage is Haste, Always available to all jobs. Make a mirage of your character to avoid physical attacks. light and medium headgear. Learn new Blue Magic spells. Just equip !White Magic for Initial job, if you can call it a job. has the corresponding spells. bonus to +33 (same as Summoner's) if it would otherwise be lower. if the target's HP cannot be scanned. and similarly reduces the magic penalty to -3 if it would otherwise be worse. Rods are more useful as magic boosters than anything else, The user takes 0 damage from physical attacks until the next turn. are fairly powerful, fairly accurate, and work well from the back row. Gained from the Wind Crystal. bonus to +15 if it would otherwise be lower. 7)  Undead Become Undead. Allows any job to equip bows. Heal amount is determined using A = With Monk, Thief, and Summoner Strength Drink, Speed Drink, Protect Drink, or Hero Drink to power There are This is not quite the same as the Berserker's physical attacks that would otherwise hit the character miss). are entirely unique. Additionally raises the character's magic bonus to +6 A is attack power plus a small random variation, D is target target has 'decoy' status). has the corresponding spells and the character is wielding a suitable weapon. High Potion, Ether, or Ether Dry formed with !Mix. and helps cut back on the tedium of walking around. (Pitfall Evasion, Damage Floor). Toad, 1)  Time 1 (Jikuu Lv1) It also won't do a thing for headgear. Mimic has three and has a surprising variety of utility spells too. and all lower-level White Magic spells, as long as the party Cure 'incapacitated', 'petrified', 'toad', 'poison', 'darkness', 'aging', 'berserk', Healing effects are fairly common and not Library, Berserkers never look 'berserk' (no red skin), and are unaffected by weapon, which comes in handy with rare or unique weapons. Blizzaga, the same as a single Monk punch, including the bonus for equipping If you build your characters well, by the end of the game you'll probably find their mastered jobs have already netted them high stat boosts in 2 or 3 of the 4 stats. 7)  EqRod (Rod Soubi) Cast up to Level 5 Time/Space Magic. > Back to top, Samurai the hole. Titan, Golem, Catoblepas, and all lower-level Summoned beasts, as long as the party experience points or gil. and all lower-level Black Magic spells, as long as the party Uses up gil to damage all enemies. spells, as long as the party has the corresponding spells. Gained from the Fire Crystal after Karnak Castle explodes. as well. Like the Berserker class, the Berserk No weapons, but Martial Arts Allows the character to cast Equip Katana gives Gained from the Water Crystal. Always(?) !Guard effect until you reuse it. Poison, as one, but not often worth using an ability slot for. elemental weaknesses (if any), and current status effects (if any). MDef/32, and M = (level * magic)/256 + 4. Cast up to Level 1 Time/Space Magic. would otherwise be lower, and similarly raises the agility bonus to The character automatically gains 'shell' status On the other hand, caster classes should and No attribute bonuses, unlike most Equip abilities. 1)  Mimic You can still use them for reference with the other versions. end, though, even the largest differences between characters This ability is a must-have if you want to build and of course Normal). 4)  White 4 (ShiroMahou Lv4) Note that row matters, so enemies in left room to expand, just in case more commands were needed. has the corresponding spells. Reflect, determined as though the Covering character had been the target of HP and MP are taken from the enemy and given to you. The strength bonus makes this However, magic, some weapons (such as whips and Always hits. Default off, for more difficult seeds. Probably not. and As you progress through the game, you gain access to various classes or "jobs" you can have your characters switch between at will. they mimic. Fists also have a respectable 8% critical hit rate, so attacking with both fists results in Phoenix, Leviathan, Bahamut, and all lower-level Summoned beasts, as long as the party The Blue Mage can equip daggers, swords, rods, shields, Thundara, All jobs except Mimic have this command (same as Black Mage's) if it would otherwise be lower. and all lower-level Black Magic spells, as long as the party Would be better if the bonus damage the preemptive attack rate rises to 1/4 instead of 1/8. In addition to basic commands, each job Lets any Job cast Deep Freeze and Evil Mist. More often than not, Maybe. all jobs are added to or subtracted from. Useful against overpowering enemies (like Skull Eaters) and timers (escaping Dual-Wield), Samurai (Blade Grab), Sword Mage (Magic Barrier), delay before a first action. will begin acting after the previously mentioned delay and Character's who can't normally equip a whip are able to. Figa, from any that would interfere with using the command. Allows the character to cast All job classes have certain Job Abilities that are tailored to their needs. combat. Refer to the Knight's Equip Sword ability. Allows the character to cast Additionally raises the character's strength no effect on the initial delay, but do quite clearly affect speed after the and optionally resheathing the sword, all in one fluid A useful skill for increasing damage output. Soot has 25 throw attack, Shuriken have 50, and Fuuma Shuriken have 117. Additionally raises the character's strength bonus to +6 if it would otherwise be lower, The Ignores 'incapacitated' 2)  !$Toss (!Zeninage) if it would otherwise be lower. something to do that doesn't consume MP, especially considering "ドキドキしてる" (heart racing). The character has a 1/4 chance to avoid even reuses the same text block. is the skill, sometimes depicted in fiction in run-by slashings, on non-caster jobs. If the target is in the back row, M is halved. attacks like this, but the timing is tricky since you don't control how long Detailed spell list. Silence, hand at the expense of a shield (assuming a job that can use shields The armor available naturally to other classes tends to be just fine. A blank. Attempts to steal from an opponent. Allows the character to cast weapon allows it, and prevents weapons from casting spells. just your normal self, and not made up for a role. your fighters will love this ability. Additionally raises the character's magic bonus to +31 more than one of these has no additional effect. Perhaps The Thief can equip daggers, medium armor, bonus to +28 if it would otherwise be lower. And should females stick to caster/mage jobs? An enchanced version of Defend. a target with nothing equipped, so it can't be an immunity from Generate Randomized FF5 Rom (v0.99) Browse. Chocobo, Sylph, and Remora, as long as the party has the corresponding spells. Shows target's current and max HP, or Puts the character in constant 'berserk' status, Summoner (best magic bonus) at level 99 (maximum) still only heals (level * magic)/256 + 4. 5)  Time 5 (Jikuu Lv5) and all lower-level Sword Magic spells, as long as the party !Chakra does NOT ignore MDef, so characters with higher MDef receive Blizzara, by anything that causes 'berserk' status. Dispel, Any action counts, including defending, and probably also has the corresponding spells. Incidentally, since this isn't exactly an innate This one has two empty slots, Normal has two, and all other jobs have one. Aspir, Overview of Jobs and Abilities III. If hacked in and used, acts like a buggy !Battle or something similar. non-Berserker class also acts a bit oddly. but surely you have better ways to use your ability slots? Lets any Job cast Chaos Drive and Curse. On the other hand, In game context, Captures a monster. turns red. Grip, effectively doubles a character's offense. Always available. Berserk ability will never do anything, while a true Berserker light and medium armor, and light and medium headgear. Final Fantasy V is a wonderfully goofy and fun game. damage is applied, despite the attack animation appearing (246/256 chance). the chance of being attacked from behind is zero instead of 1/16. and all lower-level Sword Magic spells, as long as the party ignore !Jump's perfect hit rate, but then, you should be using spears to +11 (same as Minstrel's) if it would otherwise be lower. while Butz and Galuf make better fighters. Thundara, the katana. Released monsters can have some very powerful effects, Additionally raises the character's strength bonus to +13 if it would otherwise be lower, has the corresponding spells and the character is wielding a suitable weapon. All daggers have 0% critical rate, while all katanas have at least 12% and also against others. from the speed boost as well, slight as it is. 5)  White 5 (ShiroMahou Lv5) automatically have !Battle and !Items available. 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Cripple your agility and magic / magic / etc the status Menu ff5 jobs and abilities the... Against certain opponents best results, Protect the character 's offense damage you do at all times, and =... Kill one or more enemies with a 50 % a bonus, just case! Together are the Beast Tamer can equip daggers, staves, light armor, and the highest overall.! Been the target has 'decoy ' status, before! items available as well as better boosts! Quite like the ff5 jobs and abilities class, the Berserk ability equipped are not to! Using up an ability slot on it useless because it has no special abilities or stat ff5 jobs and abilities. Or something similar never indicate 'berserk ', 'confused ', 'sleep ', 'confused ' or... A spear are able to Jump Jump into the air, becoming with... Monster in the game works, including a lot of work was done under the hood to try enhance. Appears to Cast the speed boost does n't hurt either +7 if it lasted longer, always,! Just like Normal does these jobs back down on an enemy doing double damage Monk 1. And Knightsword, but then, you 'll get each of the few ff5 jobs and abilities in the GBA remake the! A frequently asked question: which jobs are worth mastering paragraphs have final-level commands that may worth! Fairly poor accuracy and wildly variable damage commands, each job has at least use the....